Sunday, 4 November 2012

Medbay to SciBay, end of the first level.

 Final Touch Ups:

I finally added the finishing part of the cryostasis room. You can see earlier on that I planed my design with tubes, I wanted this to be connected to a central structure that would purify and replenish the cryotubes.



Elevator shaft inside perspective, After a few adjustments the shaft is now scale able. there where a few blocks that needed adjusting.
The tables where a success :D!




I added x-rays to help set the environment and used biological readouts for the surgery tables. 

Textures:

I wanted to use futuristic read outs but keep them relevant to medical sciences..

X-Ray 1

screen1

X-ray 2, fan art for alien.

X-ray 3, from the alien movie.

screen 3

Screen 2, The Thing, John Carpinter 1982.

After placing the first 2 surgery tables I realized that the room was looking to clean so I tilted one on the side to make it look broken, the lights flicker on the levitation orbs to show it is broken.



End Level Corridors (Medbay to SciBay)

 

End of the first level.

Completed Level layout.
Corridor layout.


Tumor Corridor 1


Tumor Corridor 2, I like this it foreshadows the events to come and lets the player know that they are not alone, they weren't attacked by a human vessel. There is something else on bored, Something not human.

Burning Corridor, I wanted this to be here to keep the damage to the ship constant.

Science bay door, the end of my level.
When the player reaches this door they will be prompted to go to the next level.

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