Final Touch Ups:
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I finally added the finishing part of the cryostasis room. You can see earlier on that I planed my design with tubes, I wanted this to be connected to a central structure that would purify and replenish the cryotubes. |
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Elevator shaft inside perspective, After a few adjustments the shaft is now scale able. there where a few blocks that needed adjusting. |
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The tables where a success :D! |
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I added x-rays to help set the environment and used biological readouts for the surgery tables. |
Textures:
I wanted to use futuristic read outs but keep them relevant to medical sciences..
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X-Ray 1 |
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screen1 |
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X-ray 2, fan art for alien. |
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X-ray 3, from the alien movie. |
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screen 3 |
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Screen 2, The Thing, John Carpinter 1982. |
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After placing the first 2 surgery tables I realized that the room was looking to clean so I tilted one on the side to make it look broken, the lights flicker on the levitation orbs to show it is broken.
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End Level Corridors (Medbay to SciBay)
End of the first level.
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Completed Level layout. |
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Corridor layout. |
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Tumor Corridor 1 |
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Tumor Corridor 2, I like this it foreshadows the events to come and lets the player know that they are not alone, they weren't attacked by a human vessel. There is something else on bored, Something not human. |
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Burning Corridor, I wanted this to be here to keep the damage to the ship constant. |
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Science bay door, the end of my level. |
When the player reaches this door they will be prompted to go to the next level.
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