Sunday, 4 November 2012

Walls and Doors :O!

 Door:

Door (I modeled this door off of the texture below)

I liked this door for 2 reasons: I looks industrial and It looks like the door of the manga entertainment opening on VHS.  It would also fit the player controller through and would be east to show broken.

UVW MAPS: Door

This is applied to both of the faces on the Left rectangle

This is applied to both of the faces on the rectangle on the Right.


Finished Product. I designed this like the characters in class. I placed a plane behind two rectangles with a bitmap of the file I was modeling.   

Corridors:

After creating the corridor I added the door, The ship is meant to be dilapidated and broken. To help get this point across I wanted the door from cryostasis to be broken. To achieve this I made the left part of the door slanted and plan on adding sparks later.

Here is the wall I designed with with lighting.


This corridor is blocked, there is a fire on the other side with a plane that has an image of a room on it. I added this to help reinforce the damage that has occurred while the player has been in Cryostasis. The main character doesn't know the full extent of the damage yet, is the ship about to explode? is the air lock working in the next room? what has h append here and how bad can it really be? These are questions I want the player to ask, when they play the level.

I wanted to tilt the corridors to stop the player from moving on a straight plane. I really don't like a flat design. To the right of the picture (Above) the corridor is slanted up. I want to add an elevator shaft for the player to navigate w
ith the medbay being at the end.



Elevator Shaft goes here ^  

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