This hasn't been added to the game yet, I'll post what it looks like in game soon though. I started off with a rectangle (ground breaking I know) then beveled it and moved the center down to create an edge. (more of the design process in comments below)
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Beveled rectangle. |
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Table UVWS (middle rectangle = table top, outer rectangle = table top edge, rectangles to the right are the faces and under part) I didn't worry about the outer faces and bottom as much. They aren't the center piece or the object and dont attract as much attention as the top. |
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After I created this in Photoshop I realised that it was too clean. Especially for a horror/survival game) so I decided to make afew more versions to apply in game. |
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This version still has a clean table top. |
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Unlike the first this one has dried fluid on the table top (believe me it really does look like an off brown, working in pathology I see some gross shit). |
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Perse view (clean table) |
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S. Orbs on the bottom. |
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S. Orb placement |
Holographic display:
I had an idea for a holographic display on the end of the table, kind of like a patients chart but more futuristic. I'm not sure if this is going to work, but I placed two planes back to back on the end of the table. I think if I put a texture on it it'll look invisible when I walk around the other side. so fingers crossed for crunch time :P
If this works I'll use it else where in the level.
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